I decided to check it out recently and was quite surprised to discover that not only had the game been totally overhauled it was actually BETTER than the fail launch it had suffered.
The latest update adds "vehicles" although you do not actually get IN them. Many transform you but they have added new PVE Q's that let you take on vehicle missions with up to 10 people.
There has been more as well. Of course with the closing of City of Heroes and the console garbage that is DC Universe Online this game has probably had a boost in overall play population. The server is crowded also (it uses 1 instanced server but breaks them into areas you can port to much like GW2 servers).
It is a pretty deep game now with a revamped starting system, instant Q's, talent trees, overhauled Character UI, vehicles and more. The new alert system is pretty neat also (well new for me at least). All players go to the city after the tutorial so no more picking one of the two start zones we all got sick of. Stats are clearly highlighted and gear has gotten a major fix.
Below are some key updates:
Systems Update - We've updated the way most Statistics, Roles, and Super Stats work to improve the way statistics work together and provide for better game balance in the future. Additionally, we've re-itemized the entire game, improving the rewards available from levels 1-40, providing not only increased power, but also more meaningful rewards from both world drops and quests.
Specializations - These new specializations allow for even greater customization for your Champions Online character - players can become even stronger than before! Unlocked at level 10, Specializations give you all you need to make an even more unique hero
Modifications & Fusion - Our new Modifications and Fusion Systems further enhance the customizability of Champions Online. Through this new system, players will be able to modify their gear, customizing it with new modifications to provide more of the statistics they want, as well as fuse modifications together to create even more powerful mods.
Roles - We’ve renamed the roles to more accurately describe what they are intended for, as several of the previous names were similar enough in meaning that it was difficult for new players to tell which role was for tanking, for example – Sentinel, Protector, or Guardian?
The real major change for Roles, though, is that they will now affect what your Super Stats do for you. Previously, even if you were in a Support or Tanking Role, Super Stats always provided you with more damage. While more damage is nice, it isn’t really what you want out of those roles. Now, being in a DPS role will provide you with the maximum damage bonus, while Tank and Support Roles provide bonuses targeted at those Roles. The Hybrid Role provides a mix of benefits, aimed at allowing players to fulfill more than one Role, just not quite as well as someone that picks a specific Role.
In addition to the way that Roles interact with Super Stats, we made some additional tweaks to the Roles. Several of the penalties have been removed, and several of the benefits have been increased. Here are some highlights: (of course, these are all still being tweaked, so they may change)