We lost in the end, but it was a cool 4 hour ride to get to that point. We had two events happened that sealed the fate of the town of Arkham. One was I was assaulted by a particularly nasty creature that was immune to physical weapons. I had not bought enough items and even throwing holy water on the thing was a fail due to bad dice rolling. At that point all I had was a bullwhip and a pistol and it was game over after that.
Being knocked unconscious I was sent to the lost in time and space spot, lost half my items and that was the last that the town of Arkham heard of Monterey Jack. Meanwhile my partner Mandy Thompson leaped into a gate in a desperate attempt to close another one.
5 monsters were roaming Arkham including a ghoul and a vampire. Several gates were opened and we need to get one sealed fast. However her first Other World encounter was exhaustion and she failed all three checks, lost all her stamina and passed out.
With the DOOM track on 12 and Hastur about to appear, we were out of Clue Tokens, lost in Time and Space together and there was no way to stop anything from spawning since we were Delayed and knocked on our asses. The town of Arkham would succumb to the evil of Hastur and we called the game once we pulled another Mythos card and got a Gate Surge.
Another thing that sucked is we lost a lot of clues. Some locations had as many as THREE on them and a gate would spawn and take them all. Also Hastur makes all gate closings require 8 tokens and that really hurt.
- The Strangler hit Arkham and killed 4 allies off the Ally Deck before we arrested him
- Curiosity shop was blocked by a gate and two tough yellow monsters in the street what would not move.
- I had to drink Whiskey to stop from losing my sanity at one point
- I amassed about 7 creature tokens 3 of which were zombies I shot in the head with my revolver