Wednesday, June 20, 2012

Why the Secret World MMO sucks

More of the same I am afraid. But only worse due to Funcom's rushing it out the door. People will never learn. They just jump from one MMO to another and spend money like idiots. Of course you will always have so called "MMO Bloggers" that think every game is awesome but what can you do but ignore their lack of experience on such matters. Most bloggers just praise every game to get in good with the industry. Dont want to hurt people's feelings now do we? What a joke.



Lets encapsulate everything right here:

Overall, the combat is really, really boring. The combat mechanics are either put five pips on a target and then do a finisher or put five pips on yourself and do a finisher.
 
While playing it hardlocked my system, upon reboot I was bluescreening on boot. That was fun fixing... 

Creating a new character crashed every time before I could finish it. Cutscenes suddenly didn't have any dialogue. None of these issues existed the first beta, so typical Funcom lack of polish and total ineptitude regarding patching exists in Secret World.

They also showed a sample of the cash shop, yes, a cash shop in a game you're paying $15/mo for. The majority of it is all clothing items, which you might think hey that's fine, it's just cosmetic right? Well if you want a leather jacket you're either going to be farming a couple MILLION of the in-game Secret World bucks or shelling out real cash, so it seems like they're trying to strong-arm people into buying their clothes on the cash shop... in a pay to play game.
 
The investigation missions had you hunting down clues, some of them needing real life research (unless assholes in chat spoiled it for you, or you were lazy and googled the walkthrough) The thing is... there were 3 of them in the first beta area and they were completely disabled in the last beta. The MAJORITY of quests are kill/fetch quests
 
Save your money. It will be Free2Play eventually. I firmly believe the people buying the game and these "lifetime" subscriptions are merely subsidizing the game development costs with the overall goal to go free2play.

They break things each patch, fix it and break something else.

It has some good ideas, and some of it's even interesting. But the UI, laginess, repeat broken/fixed/broken bugs, and general quirkiness of the game gets really old really fast.

I wouldn't buy the game because Funcom has a history of bug filled releases and this game looks to be no different, especially with the release being only weeks away and it being as glitchy as it is.

Plus they keep nerfing or locking things due to PVP, and that stuff absolutely drives most MMO players insane. I expect it to keep happening as more and more people use exploitative combos and even more people complain. Lots of people spoke about basically one-shotting people in PVP... harken back to Age of Conan decapitation insta-kills.

I am wondering what it will take for Funcom to change their ways at this point....third MMO is much like the others (deficient at release compared to other MMOs released by similarly well known devs...it'd be an awesome FIRST MMO for a new company but a poor third offering from a company with a history of problematic MMOs). Could be good, but it'll take another year post-release probably to get it somewhat stable (not so much crashing as more "fixed" and working properly game wise).